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Free GLB Inspector

Check GLB and glTF model structure locally before import, review, or handoff.

Browser-only, private

Inspect GLB and glTF metadata locally before Blender, Unity, Unreal, or client handoff.

About this tool: Free GLB Inspector

Inspect GLB and glTF headers, size, scene, mesh, material, and animation counts locally before 3D handoff. No upload required — everything runs locally in your browser for privacy and speed.

Common use cases

  • Check GLB and glTF model structure locally before import, review, or handoff.
  • Check model files, texture dimensions, and real-world scale before 3D generation, import, or delivery.

What a GLB inspector tells you

The render a generator shows you is a camera angle; the GLB is what you ship. The inspector reads the file itself — triangle count, bounding box, materials and textures — which is how you catch a wrong scale or a missing texture before anyone else does.

Reading a model before you ship it

  1. 1

    Start with the bounding box

    Compare the longest edge against the real object. A factor of a thousand is a metres-versus-millimetres export; a squashed axis is a broken transform.

  2. 2

    Check that textures actually attached

    A GLB can carry geometry with no image data. Zero materials renders as grey; materials with no images render black.

  3. 3

    Judge the triangle count

    Tens of thousands is healthy for one object. Millions will stall a viewer or an engine; a few hundred means detail was lost.

GLB inspector questions

What does an inspector show that a viewer does not?
Numbers. The viewer answers "does it look right", the inspector answers "what is it made of" — triangle count, bounding box, materials and textures.
Can I inspect without uploading the file?
Yes. The file is parsed in your browser, so a client model never leaves your machine.
Does inspecting cost credits?
No. Local tools are free; credits only apply to generating new models.

Free GLB Inspector

Read the guide

Quick tips

  • Check GLB and glTF model structure locally before import, review, or handoff.
  • Check model files, texture dimensions, and real-world scale before 3D generation, import, or delivery.

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