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Free 3D Format Converter

Convert common GLB, OBJ, and STL model files locally in the browser for 3D handoff workflows.

Browser-only, private

Convert common 3D model formats locally without uploading the file.

About this tool: Free 3D Format Converter

Convert GLB, OBJ, and STL model files locally in the browser for common 3D handoff workflows. No upload required — everything runs locally in your browser for privacy and speed.

Common use cases

  • Conversions run locally in the browser, so no model upload is required.
  • STL output keeps geometry only and drops materials or textures by design.
  • For production-critical assets, open the converted file in your target DCC or slicer before delivery.

Converting between 3D formats

Every 3D format is a trade: GLB keeps the look, STL keeps only geometry, OBJ keeps compatibility. Pick the destination first, then convert from the richest file you own so the loss happens once, at the end.

Converting without compounding the loss

  1. 1

    Name the destination before you choose

    Printing means STL. An older editor means OBJ. A website or engine means GLB. The destination decides the format, not the other way round.

  2. 2

    Always convert from the master

    Convert from the original GLB. Chaining STL to OBJ to GLB applies the loss twice, and nothing restores what the first step dropped.

  3. 3

    Verify the result

    Open the converted file in a viewer for shape, then import it once in your DCC or engine to confirm triangle count and bounding box survived.

3D conversion questions

Which conversions can I do here?
GLB to OBJ, GLB to STL, OBJ to GLB and STL to OBJ — the four pairs 3D handoffs actually need.
Does converting cost anything?
No. Conversion runs locally in your browser and spends no credits.
Can converting restore a missing texture?
No. Only the original file has it; conversion can drop data but never invent it.

Read the guide

Quick tips

  • Conversions run locally in the browser, so no model upload is required.
  • STL output keeps geometry only and drops materials or textures by design.
  • For production-critical assets, open the converted file in your target DCC or slicer before delivery.

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