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Free 3D Model Viewer

View GLB, OBJ, STL, and FBX model files locally in your browser before review, import, or delivery.

Browser-only, private

Preview GLB, OBJ, STL, and FBX files locally before import or handoff.

About this tool: Free 3D Model Viewer

View GLB, OBJ, STL, and FBX models locally in a browser-based 3D model viewer before review or handoff. No upload required — everything runs locally in your browser for privacy and speed.

Common use cases

  • Use the all-format viewer when you are checking mixed assets from a 3D handoff folder.
  • Large models can pressure browser memory. Keep local previews under 50 MB for a smoother pass.
  • STL and OBJ may not preserve the same material data as GLB or FBX.

A 3D model viewer that runs in the browser

A viewer is the fastest way to answer "is this the model I think it is?" It opens GLB, OBJ, STL and FBX locally, so you can check a client file, a downloaded asset or a generated result without installing anything or uploading it anywhere.

Getting a real look at a model

  1. 1

    Open it and orbit once, fully

    Front, back, underside. Generated and scanned meshes fail where the source had no information, which is never the front.

  2. 2

    Check the silhouette against the real object

    The outline is the cheapest quality signal there is: if the profile is wrong, no texture will rescue it.

  3. 3

    Confirm the format suits the destination

    Look at it here first, then export the format the next tool needs — STL for printing, OBJ for older editors, GLB for the web.

3D viewer questions

Which formats does the viewer open?
GLB, OBJ, STL and FBX — the four formats most 3D handoffs use.
Is anything uploaded?
No. The model is read locally in your browser, which matters most for work you cannot publish yet.
Why does my model look flat or grey?
Usually no material or texture is attached. GLB carries them inside the file; STL never does.

Read the guide

Quick tips

  • Use the all-format viewer when you are checking mixed assets from a 3D handoff folder.
  • Large models can pressure browser memory. Keep local previews under 50 MB for a smoother pass.
  • STL and OBJ may not preserve the same material data as GLB or FBX.

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